Built by a coach. For coaches and players.Forty years around the gameThe box score tells you what — we tell you whyWe let the data do the talking
Built by a coach. For coaches and players.Forty years around the gameThe box score tells you what — we tell you whyWe let the data do the talking
The Possession ReportPowered by PBiR
H I G H   S C H O O L   B A S K E T B A L L

The engine that grades
Division I, pointed
at your film.

You already film every game. You already tag it. Export the stats you already have, upload them, and a certified PBiR report lands in your Team Locker — the same engine, the same scale, the same standard we use on college programs.

Let us convert your Hudl export into basketball intelligence.

Keep using Hudl exactly the way you always have — we’ve got nothing against it. You film, they tag, you export. We turn that export into a certified intelligence program for your team.

1:44
THE POSSESSION REPORT
FOR HIGH SCHOOL PLAYERS
Every possession on his record
FT FREE THROW LINE EVERY ATTEMPT GRADED
Games certified
24
PBiR / game
+8.4
Free throw
71%
Where the value came from
At the rim
1.24
Free throws
1.12
Catch & shoot
1.03
Turnovers
-0.41
T H E   P R O O F

One game of tagged film.
One finding a box score can't give you.

Bayonne High School played at Bloomfield and won 54–46. The coach exported his stats out of Hudl. The engine graded every player on the same scale it uses for Division I rosters. Here is what it found, in seconds:

The 22-point scorer ranked third in value. Number 12 — eight points — led the team.
And the eleven turnovers cost more value than any single player produced.
+15
MOST VALUABLE · #12
8 POINTS, 3RD IN SCORING
+47
TEAM PBiR
SUM OF EVERY PLAYER
1.01
POINTS PER POSSESSION
~53 POSSESSIONS
−33
COST OF 11 TURNOVERS
THE LARGEST SINGLE LEAK

Nine pages. The value board, value produced, team efficiency quarter by quarter, the shot chart, the five-man units, where the points came from, and a glossary that defines every term on the page.

H O W   I T   W O R K S

Three steps. You already do two of them.

Nothing here asks you to learn a new system, change how you film, or move your video anywhere. Your film stays in your own account.

01
Export from the software you already use In Hudl: Reports → Stats. Export the per-player totals, the lineup totals and the team totals, plus your shot chart. Four clicks you've already made a hundred times.
02
Upload them in your Team Locker Drop the files in and hit Generate. The system reads the jersey numbers in the file, matches them to your roster, and asks you about anything it doesn't recognize before it builds a thing.
03
The report lands on your shelf Certified, branded, and ready for your staff and your players — who all have their own sign-ins. Nobody emails anybody a file.
W H A T   L A N D S

Every game. All season.

GAME REPORT

After every game you upload. Nine pages: the value board, what each player produced, the quarter that decided it, the shot chart, and the five-man units.

PLAYER PAGES

Every player on the roster. His certified record, what his value came from, and what cost him most — updating as games are uploaded.

SEASON EVALUATION

The whole year, graded. Scoring order against value order across every game, not one night.

THE TEAM LOCKER

Where all of it lives. Up to 20 coaches and players, each with a private sign-in. Nothing expires, nothing gets buried in an inbox.

THE TEAM BOARD

One shared board. You post the possession worth reviewing, players answer, and it scrolls back all season.

READ RECEIPTS

You see who read it. Before you run practice, you know which players opened the report and which didn't.

W H A T   Y O U R   D A T A   U N L O C K S

The report is as deep as
your export allows.

We don't promise you pages your film can't support. Here is exactly what each export produces — and every level below is included when you have the data above.

What you exportWhat the engine produces
Team totalsTeam Efficiency Brief — quarter by quarter, four factors, where the points came from
Per-player totalsThe full value board, player pages and season evaluation
Lineup totalsAdds minutes, value per minute, and the five-man unit board
Shot chartAdds shot geography — every zone, every free throw
Play-by-playAdds runs, momentum, and the minute the game turned
A F T E R   Y O U   S T A R T

What happens after you click.

No setup call, no onboarding week. Here is the whole thing, start to finish.

1Your locker opens Checkout finishes and your Team Locker is created in your program’s name. A sign-in link is in your email before you close the tab.
2Paste your roster Once a season. Number, name, position, class, graduation year — straight out of the platform you already keep it in. Every report from then on carries names.
3Send a game You film and they tag, exactly like you already do. Export the stat files, drop them in the locker, hit send. That’s the whole job.
4The engine grades it Every possession, all thirteen actions, on the same scale used on Division I rosters. Every figure reconciled against your own export before anything prints.
5The report files itself It lands on your shelf in your colors, with your mark. Nobody emails anybody a file.
6Your staff and roster open it Everyone has their own sign-in. Post the keys on the Coach’s Board, see who read them, talk about it on the Team Board, message a player directly.
7The season builds itself Every game stacks into one certified record — the team’s and every player’s — and it never disappears.

One requirement, said plainly: a game has to be broken down in your video platform before it can be graded. Raw film has no numbers in it, and we never ask you to send film.

T H E   S E A S O N   P A S S

One price. Unlimited games.

For high school programs, AAU clubs, travel teams, academies — and college programs (D2 / D3 / JUCO / NAIA). Boys and girls programs alike — the engine grades the game, not the roster. Twelve months from the day you activate.

$1,200
PER YEAR · TWELVE MONTHS FROM ACTIVATION
Prefer to pay another way? Same pass, same season.
Unlimited game uploads
A certified report after every game
Player pages for every player on the roster
Season evaluation
Team Locker for up to 20 coaches and players
Coach’s Board — your keys, with read receipts
Team Board — one running conversation
Messages — one to one, coach to player and player to player, encrypted, with administrator oversight the program can switch on for its room
Live Player Pages — every player’s certified record, moving the moment a game certifies
Installs like an app — the locker lives on every phone’s home screen
The National Rankings — where your program ranks
Every report stored permanently, by season
Delivered in your colors, with your mark

Activating a pass includes your program in the certified record, so college coaches can find your players. Read the terms — it’s one page, in plain English, and you can turn it off.

W H A T   W E   W O N ' T   D O

Certified means certified.

HOW EVERY REPORT IS GRADED

Every figure traces to a source. Your exports, and nothing else. Nothing is modelled, projected or filled in.

We name the gap, we never fill it. Where your export records nothing, the report prints a dash and says so. A missing value is never rendered as a zero.

Rates publish above a floor. Value per minute publishes at eight minutes or more. Below it the player is listed and the rate reads "not published" — an eight-minute rate and a thirty-minute rate are not the same claim.

The page says what it stands on. A college report stands on the official record with two witnesses. Your report stands on tagged film reconciled to its own box score. Both are honest. They are not the same claim, and the report tells you which one it is.

Your season is already on film.
Let's grade it.

Activate today and your locker opens today. Upload your first game and the report is on the shelf the same day.

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